SKILL_EFFECT_INFO_LIST = {
	[SKID.KO_JYUMONJIKIRI] = {
		beginMotionType = ACTOR_STATE.ST_ATTACK2,
		waveFileName = "effect\\cru_holy cross.wav",
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_KO_JYUMONJIKIRI },
		onTarget = true
	},
	[SKID.KO_SETSUDAN] = {
		beginMotionType = ACTOR_STATE.ST_NINJASKILL2,
		targetWaveFileName = "effect\\T_����.wav",
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_KO_SETSUDAN },
		onTarget = true
	},
	[SKID.KO_BAKURETSU] = {
		beginMotionType = ACTOR_STATE.ST_NINJASKILL2,
		waveFileName = "effect\\����_������.wav",
		effectNum = 1,
		effectID = { EFID.EF_THROW_BAKURETSU },
		targetWaveFileName = "effect\\������.wav",
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_GROUND_EXPLOSION },
		onTarget = true
	},
	[SKID.KO_HAPPOKUNAI] = {
		beginMotionType = ACTOR_STATE.ST_NINJASKILL2,
		waveFileName = "effect\\T_ȸ��������.wav",
		effectNum = 2,
		effectID = { EFID.EF_THROW_HAPPOKUNAI, EFID.EF_ROTATE_LINE_GRAY },
		LaunchZC_USE_SKILL = true
	},
	[SKID.KO_MUCHANAGE] = {
		waveFileName = "effect\\����_������.wav",
		effectNum = 1,
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_HITLINE },
		toTargetEffectNum = 2,
		toTargetEffectID = { EFID.EF_THROW_MULTIPLE_COIN }
	},
	[SKID.KO_HUUMARANKA] = {
		beginMotionType = ACTOR_STATE.ST_NINJASKILL2,
		waveFileName = "effect\\T_ȸ��������.wav",
		groundEffectNum = 3,
		groundEffectID = { EFID.EF_ROTATE_HUUMARANKA, EFID.EF_ROTATE_LINE_BLUE, EFID.EF_KO_HUUMARANKA }
	},
	[SKID.KO_MEIKYOUSISUI] = { beginMotionType = ACTOR_STATE.ST_NINJAREADY, beginEffectID = EFID.EF_BEGINSPELL5 },
	[SKID.KO_IZAYOI] = {
		beginMotionType = ACTOR_STATE.ST_NINJASKILL2,
		waveFileName = "effect\\ab_renovatio.wav",
		effectNum = 1,
		effectID = { EFID.EF_KO_IZAYOI }
	},
	[SKID.KO_KYOUGAKU] = { beginMotionType = ACTOR_STATE.ST_NINJAREADY, beginEffectID = EFID.EF_BEGINSPELL7 },
	[SKID.KO_JYUSATSU] = { beginMotionType = ACTOR_STATE.ST_NINJAREADY, beginEffectID = EFID.EF_BEGINSPELL2 },
	[SKID.KO_GENWAKU] = { beginMotionType = ACTOR_STATE.ST_NINJAREADY, beginEffectID = EFID.EF_BEGINSPELL3 },
	[SKID.KO_KAHU_ENTEN] = { beginMotionType = ACTOR_STATE.ST_NINJAREADY, beginEffectID = EFID.EF_BEGINSPELL3 },
	[SKID.KO_HYOUHU_HUBUKI] = { beginMotionType = ACTOR_STATE.ST_NINJAREADY, beginEffectID = EFID.EF_BLUECASTING },
	[SKID.KO_KAZEHU_SEIRAN] = { beginMotionType = ACTOR_STATE.ST_NINJAREADY, beginEffectID = EFID.EF_BEGINSPELL4 },
	[SKID.KO_DOHU_KOUKAI] = { beginMotionType = ACTOR_STATE.ST_NINJAREADY, beginEffectID = EFID.EF_BEGINSPELL },
	[SKID.KO_KAIHOU] = {
		waveFileName = "effect\\����_������.wav",
		effectNum = 1,
		effectID = { EFID.EF_KAIHOU },
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_KAIHOU1 },
		onTarget = true
	},
	[SKID.KO_ZENKAI] = { beginMotionType = ACTOR_STATE.ST_NINJASKILL2 },
	[SKID.KG_KAGEHUMI] = {
		beginMotionType = ACTOR_STATE.ST_NINJASKILL2,
		effectNum = 1,
		effectID = { EFID.EF_KG_KAGEHUMI }
	},
	[SKID.KG_KYOMU] = {
		targetWaveFileName = "effect\\t_����������.wav",
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_KG_KYOMU },
		onTarget = true
	},
	[SKID.KG_KAGEMUSYA] = {
		targetWaveFileName = "effect\\mon_�ݰ��ұ�.wav",
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_ENERGYCOAT },
		onTarget = true
	},
	[SKID.OB_ZANGETSU] = {
		beginMotionType = ACTOR_STATE.ST_NINJAREADY,
		beginEffectID = EFID.EF_BEGINSPELL,
		targetWaveFileName = "effect\\t_�����Ѹ���.wav",
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_ZANGETSU },
		onTarget = true
	},
	[SKID.OB_AKAITSUKI] = {
		beginMotionType = ACTOR_STATE.ST_NINJAREADY,
		beginEffectID = EFID.EF_BEGINSPELL3,
		targetWaveFileName = "effect\\t_����������.wav",
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_AKAITSUKI },
		onTarget = true
	},
	[SKID.OB_OBOROGENSOU] = {
		beginMotionType = ACTOR_STATE.ST_NINJAREADY,
		targetWaveFileName = "effect\\sign_up.wav",
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_GENSOU },
		onTarget = true
	},
	[SKID.ECL_SNOWFLIP] = { targetEffectNum = 1, targetEffectID = { EFID.EF_ICECRASH }, onTarget = true },
	[SKID.ECL_PEONYMAMY] = { targetEffectNum = 1, targetEffectID = { EFID.EF_FLOWERLEAF }, onTarget = true },
	[SKID.ECL_SADAGUI] = { targetEffectNum = 1, targetEffectID = { EFID.EF_WINDHIT }, onTarget = true },
	[SKID.ECL_SEQUOIADUST] = { targetEffectNum = 1, targetEffectID = { EFID.EF_EXIT2 }, onTarget = true },
	[SKID.ECLAGE_RECALL] = { beginEffectID = EFID.EF_BEGINSPELL },
	[SKID.RL_D_TAIL] = {
		targetWaveFileName = "effect\\RL_D_TAIL.wav",
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_D_TAIL }
	},
	[SKID.RL_B_TRAP] = { targetWaveFileName = "effect\\RL_B_TRAP.wav" },
	[SKID.RL_BANISHING_BUSTER] = {
		targetWaveFileName = "effect\\RL_BANISHING_BUSTER.wav",
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_BANISHING_BUSTER }
	},
	[SKID.RL_S_STORM] = {
		targetWaveFileName = "effect\\RL_S_STORM.wav",
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_S_STORM }
	},
	[SKID.RL_SLUGSHOT] = {
		targetWaveFileName = "effect\\RL_SLUGSHOT.wav",
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_SLUGSHOT }
	},
	[SKID.RL_AM_BLAST] = { targetWaveFileName = "effect\\RL_AM_BLAST.wav" },
	[SKID.RL_C_MARKER] = { targetWaveFileName = "effect\\RL_C_MARKER.wav" },
	[SKID.RL_FIRE_RAIN] = { targetWaveFileName = "effect\\RL_FIRE_RAIN.wav" },
	[SKID.RL_FLICKER] = {
		waveFileName = "effect\\RL_FLICKER.wav",
		effectNum = 1,
		effectID = { EFID.EF_CONCENTRATION }
	},
	[SKID.RL_H_MINE] = {
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_H_MINE },
		onTarget = true,
		LaunchZC_USE_SKILL = true
	},
	[SKID.SU_SHRIMPARTY] = {
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_FRESHSHRIMP },
		targetWaveFileName = "effect\\su_shrimpparty.wav",
		onTarget = true,
		LaunchZC_USE_SKILL = true
	},
	[SKID.SU_PURRING] = {
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_SU_GROOMING },
		targetWaveFileName = "effect\\su_grooming.wav",
		onTarget = true,
		LaunchZC_USE_SKILL = true
	},
	[SKID.SU_MEOWMEOW] = {
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_SU_CHATTERING },
		targetWaveFileName = "effect\\su_chattering.wav",
		onTarget = true,
		LaunchZC_USE_SKILL = true
	},
	[SKID.RL_FIREDANCE] = {
		effectNum = 1,
		effectID = { EFID.EF_FIREDANCE },
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_TRACKING },
		waveFileName = "effect\\�������.wav"
	},
	[SKID.RL_RICHS_COIN] = { effectNum = 1, effectID = { EFID.EF_RICHS_COIN_A }, LaunchZC_USE_SKILL = true },
	[SKID.RL_E_CHAIN] = { effectNum = 1, effectID = { EFID.EF_E_CHAIN }, LaunchZC_USE_SKILL = true },
	[SKID.RL_HEAT_BARREL] = { effectNum = 1, effectID = { EFID.EF_HEAT_BARREL }, LaunchZC_USE_SKILL = true },
	[SKID.RL_FALLEN_ANGEL] = { effectNum = 1, effectID = { EFID.EF_FALLEN_ANGEL }, LaunchZC_USE_SKILL = true },
	[SKID.NPC_ALL_STAT_DOWN] = {
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_ENERVATION7 },
		targetWaveFileName = "effect\\EF_DecAgility.wav",
		onTarget = true
	},
	[SKID.NPC_IMMUNE_PROPERTY] = { effectNum = 1, effectID = { EFID.EF_IMMUNE_PROPERTY }, onTarget = true },
	[SKID.NPC_MOVE_COORDINATE] = {
		effectNum = 1,
		effectID = { EFID.EF_MOVE_COORDINATE },
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_MOVE_COORDINATE },
		onTarget = true
	},
	[SKID.SJ_LIGHTOFSUN] = {
		effectNum = 1,
		effectID = { EFID.EF_LIGHTSPHERE_SUN },
		waveFileName = "effect\\t_�Ǹ�.wav"
	},
	[SKID.SJ_LIGHTOFMOON] = {
		effectNum = 1,
		effectID = { EFID.EF_LIGHTSPHERE_MOON },
		waveFileName = "effect\\t_�Ǹ�.wav"
	},
	[SKID.SJ_LIGHTOFSTAR] = {
		effectNum = 1,
		effectID = { EFID.EF_LIGHTSPHERE_STAR },
		waveFileName = "effect\\t_�Ǹ�.wav"
	},
	[SKID.SJ_NOVAEXPLOSING] = { targetEffectNum = 1, targetEffectID = { EFID.EF_NOVAEXPLOSING } },
	[SKID.SJ_SOLARBURST] = {
		effectNum = 1,
		effectID = { EFID.EF_SOLARBURST },
		waveFileName = "effect\\g�����ȭ�̾�.wav"
	},
	[SKID.SJ_DOCUMENT] = { effectNum = 1, effectID = { EFID.EF_SJ_DOCUMENT } },
	[SKID.SJ_FALLINGSTAR_ATK] = {
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_FALLING_STAR },
		targetWaveFileName = "effect\\wizard_sightrasher.wav"
	},
	[SKID.SJ_NEWMOONKICK] = { effectNum = 1, effectID = { EFID.EF_NEWMOON_KICK } },
	[SKID.SJ_FULLMOONKICK] = { effectNum = 3, effectID = { EFID.EF_BASH3D3, EFID.EF_STORMKICK8, EFID.EF_FULLMOON_KICK } },
	[SKID.SJ_BOOKOFDIMENSION] = {
		effectNum = 1,
		effectID = { EFID.EF_BOOK_OF_DIMENSION },
		waveFileName = "effect\\so_elemental_shield.wav"
	},
	[SKID.SP_SHA] = { effectNum = 1, effectID = { EFID.EF_STIN }, onTarget = true },
	[SKID.SP_SPA] = {
		effectNum = 1,
		effectID = { EFID.EF_SMA_BLACK },
		onTarget = true,
		waveFileName = "effect\\t_����������.wav"
	},
	[SKID.SP_SOULEXPLOSION] = {
		targetEffectNum = 2,
		targetEffectID = { EFID.EF_ENERGYDRAIN_BLACK, EFID.EF_SOUL_EXPLOSION },
		targetWaveFileName = "effect\\hunter_landmine.wav"
	},
	[SKID.SP_SOULDIVISION] = {
		targetEffectNum = 1,
		targetEffectID = { EFID.EF_BLINK_BODY },
		targetWaveFileName = "effect\\t_ġ��.wav"
	},
	[SKID.SP_SOULCOLLECT] = { effectNum = 1, effectID = { EFID.EF_BLINK_BODY } },
	[SKID.SP_SOULREAPER] = {
		effectNum = 1,
		effectID = { EFID.EF_SOUL_REAPER },
		waveFileName = "effect\\ef_signum.wav"
	},
	[SKID.SP_CURSEEXPLOSION] = { targetEffectNum = 1, targetEffectID = { EFID.EF_CURSE_EXPLOSION } }
}
